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New Post: Adding New Features To Demina

This is pretty cool stuff.I have a modification that helps transitioning from the middle of one animation to the middle of another (by setting transition labels.) I haven't cleaned it up to a point...

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New Post: Getting Demina to work happily with bone scaling.

Hey Jesse, I just realized that before profiling the changed bone transformation code, I should really make some of the methods use ref/out versions.  That will speed up a lot of the methods which take...

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New Post: Attach sprite/object to bone.

Sorry to bump again, but I gave this another attempt and still not having much luck. Any suggestions?

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New Post: Attach sprite/object to bone.

The origin could definitely be the issue. It causes a lot of people problems. Whenever I get around to reworking Demina, that'll be one of the first changes.Would you be willing to email me an example...

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New Post: Attach sprite/object to bone.

Thanks for the response, I sent an email your way

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New Post: Attach sprite/object to bone.

And in the first email I forgot the assets... sent another!

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New Post: Remove or Delete Animation

hello Jessie !In some situations i want to remove or delete the current Animation from screen.How can i do that ?Thanks for sharing a great tool !!!!

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New Post: Remove or Delete Animation

Do you mean in the editor? You can delete keyframes or bones through the respective menus. The only way to remove the entire animation is just to start a new animation.Do you mean you just don't want...

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New Post: Remove or Delete Animation

First of all , thanks for replying me ^^Hm...i have an excercise making a game based on Plants vs Zombies.And i want to create instance of each animation for each Zombie i have.Would it be possible ?

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New Post: Remove or Delete Animation

Sure, Plants vs. Zombies uses a skeletal animation system. (At least it looks like it does.)You'll need a class to represent each enemy type, and inside that you'll have a Demina AnimationPlayer. It...

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New Post: Thoughts on Demina 2

I've been neglecting this project for far too long. I have a ton of ideas, but since I'm not working with XNA much these days, it's hard to find the drive to work on it.So, starting very soon, I plan...

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New Post: Remove or Delete Animation

Thanks for hinting me ^^.This great tool helps me saving tons of time for animation^^

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New Post: Thoughts on Demina 2

Hi there.I think that the XNA version is good enought for now. If you want to port the editor to other platforms, why not use MonoGame? This would reduce the time spent on the editor and focus on more...

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New Post: Thoughts on Demina 2

You can also take a look at ExEn (http://andrewrussell.net/exen/).Seems to be a good cross-plataform solution for XNA to be released soon.

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New Post: Remove or Delete Animation

Thanks alot Demina, thanks a lot Jesse.We have just done our project Plants Vs Zombies based on the one from Popcap.Without this tool, we can't finish this project easily.

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New Post: Rendering Animation in Specific Spot

So I've gotten the hang of everything. Now in my game, I want to define the players position based on an anchor point which will always be located at the bottom of my animation. How do I achieve this?...

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New Post: Rendering Animation in Specific Spot

There's nothing in Demina that will handle this automatically. I calculate my offsets by making a few measurements, and then testing experimentally until I'm happy.Basically, I calculate a bounding box...

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New Post: Rendering Animation in Specific Spot

Thanks you for the informative response. Your code sample was pretty interesting to read. I'll probably end up using a similar method. I was also wondering if it was possible to create a bone at the...

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New Post: Rendering Animation in Specific Spot

Absolutely. You could have an invisible bone that's situated at the feet of the character, and use that for absolute control. I tend to make the torso the root bone, but there's no reason why the root...

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New Post: Rendering Animation in Specific Spot

Interesting, I'll probably just add rectangles to the keyframes to define the area of the animation. Really great tool, having a lot of fun with it.

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